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Fortress

507521066Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1463
+15
🇩🇪 Persians · Germany
1461
+15
🇭🇰 Saracens · Hong Kong SAR China
1429
+16
🇨🇳 Magyars · China
1351
+19
🇪🇸 Britons · Spain
1522
-21
🇹🇼 Berbers · Taiwan
1494
-19
🇭🇰 Vietnamese · Hong Kong SAR China
1364
-13
🇦🇷 Franks · Argentina
1335
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,615 7:36 11:35 25:26 ⛏ Fast Castle
44 2,321 8:53 12:24 29:03 ⛏ Fast Castle
40 2,110 7:27 11:01 24:27 ⛏ Fast Castle
38 2,003 8:16 11:57 24:43 ⛏ Fast Castle
37 1,947 7:05 11:27 27:14 ⛏ Fast Castle
37 1,945 6:46 10:40 26:26 ⛏ Fast Castle
34 1,785 7:12 11:42 26:58 ⛏ Fast Castle
29 1,513 7:57 12:05 25:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,905 33,408 27,810 4,325 118,448 120,615
44,725 24,580 35,470 5,190 109,965 119,322
64,020 24,890 14,795 2,860 106,565 113,893
37,095 40,225 10,875 2,220 90,415 104,918
33,605 29,830 17,475 3,790 84,700 96,496
38,050 24,075 12,240 1,225 75,590 86,395
36,955 17,770 18,200 685 73,610 78,617
34,835 21,895 12,285 3,095 72,110 76,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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