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Lombardia

507514178Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 42m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1408
+16
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1402
+17
🇨🇳 Tupi · China
1379
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🇨🇳 Slavs · China
1348
+19
🇦🇷 Malay · Argentina
1428
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🇸🇬 Turks · Singapore
1424
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🇫🇷 Italians · France
1420
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🇮🇳 Saracens · India
1389
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,724 9:06 19:27 33:01 ⚔ Scout Rush
46 1,946 11:23 15:57 41:06 ⛏ Fast Castle
43 1,813 10:20 13:45 32:02 ⛏ Fast Castle
43 1,815 10:32 14:54 30:27 ⛏ Fast Castle
42 1,773 8:46 14:25 34:33 ⛏ Fast Castle
42 1,764 10:43 15:06 30:19 ⛏ Fast Castle
36 1,515 10:02 13:55 29:23 ⛏ Fast Castle
34 1,439 11:14 15:03 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,210 20,511 11,355 2,380 58,456 65,833
27,075 14,412 11,930 2,420 55,837 62,771
13,775 26,663 7,410 2,340 50,188 52,356
20,185 13,600 9,975 2,345 46,105 62,167
19,100 13,860 7,110 1,360 41,430 44,952
19,725 10,257 9,470 1,500 40,952 48,883
13,595 13,559 8,200 760 36,114 40,928
12,925 10,729 6,725 3,845 34,224 44,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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