AoeStats
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Socotra

506302310Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 13m 17s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Persians · Uruguay
1461
+3
🇺🇾 Britons · Uruguay
1080
+12
🇺🇾 Sicilians · Uruguay
1000
+16
🇺🇾 Armenians · Uruguay
985
+16
🇺🇸 Japanese · United States
1084
-15
🇭🇰 Turks · Hong Kong SAR China
1050
-12
🇦🇷 Sicilians · Argentina
994
-10
🇦🇷 Mongols · Argentina
982
-10
Player eAPM Actions Feudal Castle Imperial Opening
77 1,018 13:07 — —
61 806 8:23 — — ⚔ Scout Rush
37 487 — — —
36 472 12:26 — —
33 443 10:11 — — ⚔ Archer Rush
28 368 9:54 — —
22 294 — — —
17 227 9:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,000 1,230 0 350 4,580 5,134
2,705 1,800 50 0 4,555 4,401
2,485 890 225 175 3,775 4,359
1,900 1,245 185 250 3,580 3,917
2,400 865 50 0 3,315 4,881
1,970 1,150 50 0 3,170 3,710
1,700 623 50 0 2,373 3,211
1,170 455 50 0 1,675 1,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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