AoeStats
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Arena

506916746Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 43m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1080
+11
🇩🇪 Goths · Germany
984
+15
🇭🇰 Lithuanians · Hong Kong SAR China
974
+16
🇹🇷 Malay · Türkiye
914
+54
🇪🇸 Georgians · Spain
988
-16
🇫🇷 Britons · France
967
-15
🇫🇷 Wei · France
964
-15
🇺🇸 Japanese · United States
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,352 11:51 16:06 35:04 ⛏ Fast Castle
29 1,237 11:58 17:02 33:55 ⛏ Fast Castle
20 885 10:47 19:02 33:08 ⛏ Fast Castle
20 856 10:08 15:07 — ⛏ Fast Castle
20 847 12:22 16:09 29:13 ⛏ Fast Castle
17 744 10:32 15:50 29:17 ⛏ Fast Castle
14 620 8:37 24:32 — ⛏ Fast Castle
7 306 10:37 16:36 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,780 15,662 12,490 850 59,782 61,908
26,225 10,790 14,670 1,750 53,435 65,411
27,030 9,330 15,755 950 53,065 63,563
18,775 14,765 6,785 1,400 41,725 48,924
17,570 9,180 7,075 1,650 35,475 40,628
15,025 12,850 3,130 4,240 35,245 37,216
15,750 8,625 6,330 1,400 32,105 42,684
8,400 7,340 2,790 1,205 19,735 21,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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