AoeStats
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505507404Analyzed
1v1 RM · 22d ago on Sep 9, 2026· 65m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1132
+17
🇳🇱 Turks · Netherlands
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,202 10:08 19:42 51:11 ⚔ Scout Rush
22 1,400 11:18 16:15 46:19 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,205 21,686 12,100 2,725 67,716 71,154
24,040 22,425 12,510 1,650 60,625 69,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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