AoeStats
← Matayo

MegaRandom

509920587Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 89m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Gurjaras · Belgium
1556
+14
🇧🇪 Hindustanis · Belgium
1550
+14
🇧🇪 Saracens · Belgium
1450
+18
🇨🇿 Poles · Czechia
1579
-19
🇨🇭 Bohemians · Switzerland
1528
-16
🇨🇿 Armenians · Czechia
1404
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 6,247 9:18 23:19 34:18 ⚔ Scout Rush
66 5,890 10:53 15:09 37:15 ⛏ Fast Castle
50 4,436 9:54 22:12 41:43 ⚔ Archer Rush
38 3,442 11:18 15:11 37:04 ⚔ FC into Scouts
37 3,339 10:09 15:17 37:35 ⛏ Fast Castle
36 3,223 9:30 19:11 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,530 32,542 69,225 10,835 182,132 187,023
44,970 50,302 60,170 8,710 164,152 181,669
81,875 25,713 48,725 6,875 163,188 177,800
59,775 32,580 43,670 8,200 144,225 165,181
44,575 45,533 25,950 8,850 124,908 127,242
38,475 26,661 29,585 4,260 98,981 118,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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