AoeStats
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Oasis

509913663Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 49m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1502
+16
🇨🇳 Koreans · China
1430
+19
🇨🇳 Britons · China
1416
+20
🇨🇿 Georgians · Czechia
1601
-22
🇧🇷 Bulgarians · Brazil
1503
-18
🇨🇿 Byzantines · Czechia
1419
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,447 10:12 16:02 39:03 ⛏ Fast Castle
54 2,697 9:47 13:37 35:09 ⛏ Fast Castle
50 2,452 9:40 20:42 35:16 ⚔ Archer Rush
49 2,411 9:12 20:14 37:58 ⚔ Drush
40 1,991 9:11 22:02 34:05 ⚔ Scout Rush
38 1,878 9:08 21:56 41:01 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,050 33,233 14,840 5,960 78,083 83,435
32,465 14,460 15,265 3,850 66,040 68,579
27,520 21,140 11,430 2,250 62,340 64,415
29,995 13,270 16,250 200 59,715 66,918
24,155 16,352 8,695 2,010 51,212 55,321
11,960 16,251 13,550 1,625 43,386 44,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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