AoeStats
← CQ. Castaño

Arabia

510960316Analyzed
1v1 RM · 9h ago on Oct 3, 2026· 54m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1255
+16
🇻🇳 Vietnamese · Vietnam
1253
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,884 9:31 22:54 41:20 ⚔ M@A into Archers into Skirms
31 1,716 10:03 21:55 40:53 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,990 22,973 14,380 1,600 67,943 77,285
29,055 22,382 11,025 2,360 64,822 70,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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