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Arena

508110201Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1618
+13
🇨🇴 Franks · Colombia
1615
+13
🇵🇹 Bengalis · Portugal
1596
+14
🇹🇼 Mongols · Taiwan
1474
+19
🇪🇸 Wei · Spain
1563
-15
🇺🇸 Britons · United States
1557
-15
🇺🇸 Malay · United States
1542
-15
🇲🇽 Mapuche · Mexico
1532
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,281 10:03 13:42 26:59 ⛏ Fast Castle
54 2,273 9:46 13:19 28:29 ⛏ Fast Castle
54 2,301 11:32 15:18 28:14 ⛏ Fast Castle
51 2,156 7:58 21:16 25:38 ⚔ Towers FC into Fast Imp
47 2,013 9:53 14:10 26:17 ⛏ Fast Castle
45 1,898 9:38 13:47 27:55 ⛏ Fast Castle
43 1,812 11:38 15:49 28:30 ⛏ Fast Castle
37 1,583 10:26 19:43 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,825 18,663 16,760 5,600 78,848 81,118
28,490 15,755 12,770 1,205 58,220 64,061
23,780 12,361 15,095 4,995 56,231 69,110
26,780 19,950 7,535 1,700 55,965 69,496
24,410 21,903 7,020 1,055 54,388 59,836
17,070 14,159 9,910 2,905 44,044 53,442
10,850 12,935 10,430 3,075 37,290 38,551
13,515 12,055 2,470 2,180 30,220 32,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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