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508105454Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 39m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1574
+17
🇲🇽 Koreans · Mexico
1512
+20
🇨🇦 Italians · Canada
1464
+22
🇲🇽 Burgundians · Mexico
1459
+22
🇨🇴 Bengalis · Colombia
1637
-22
🇲🇽 Japanese · Mexico
1616
-21
🇺🇸 Huns · United States
1576
-19
🇺🇸 Berbers · United States
1561
-19
Player eAPM Actions Feudal Castle Imperial Opening
75 2,988 9:44 14:08 33:00 ⛏ Fast Castle
41 1,646 10:18 15:01 34:28 ⚔ FC into Skirms
41 1,642 11:01 15:01 30:19 ⛏ Fast Castle
41 1,627 11:33 15:36 33:24 ⛏ Fast Castle
39 1,553 9:24 13:49 28:48 ⛏ Fast Castle
39 1,542 9:41 15:22 — ⛏ Fast Castle
37 1,491 8:59 20:07 32:30 ⚔ Archer Rush
27 1,061 9:46 18:34 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,955 19,269 6,430 2,855 53,509 61,678
25,325 10,475 11,795 200 47,795 51,301
19,045 12,536 9,455 2,255 43,291 49,920
12,950 19,248 5,815 4,100 42,113 46,206
14,340 16,776 6,395 3,150 40,661 42,673
21,090 9,466 8,995 850 40,401 42,304
14,050 14,428 7,770 2,310 38,558 39,853
10,150 12,013 4,060 740 26,963 28,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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