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Nomad

508084681Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 50m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1583
+15
🇺🇸 Bulgarians · United States
1580
+15
🇦🇷 Berbers · Argentina
1572
+16
🇺🇸 Britons · United States
1513
+18
🇭🇰 Armenians · Hong Kong SAR China
1634
-19
🇫🇷 Italians · France
1596
-17
🇹🇷 Vikings · Türkiye
1515
-14
🇭🇰 Mongols · Hong Kong SAR China
1507
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,834 12:49 23:59 38:43 ⛏ Fish Boom into Fire Galleys FC
54 2,744 12:52 21:35 42:31 ⛏ Fish Boom FC
53 2,657 13:12 17:21 — ⚔ Fish Boom FC into Archers
49 2,481 14:36 18:00 27:56 ⛏ Fish Boom FC
47 2,372 13:32 17:37 29:34 ⛏ Fish Boom FC
40 1,994 13:53 17:32 31:19 ⛏ Fish Boom FC
30 1,519 14:14 18:42 37:57 ⛏ Fish Boom FC into Galleys
24 1,209 14:41 18:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,055 20,318 20,460 3,505 79,338 84,990
16,985 27,680 16,825 1,925 63,415 67,727
20,850 21,621 12,340 7,510 62,321 68,951
18,375 22,910 14,340 3,755 59,380 59,690
16,475 21,964 12,885 6,290 57,614 63,826
18,160 15,382 7,185 1,975 42,702 45,466
8,040 14,871 5,455 1,415 29,781 31,386
7,350 11,865 2,195 6,750 28,160 28,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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