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Arena

508063131Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 64m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
1593
+18
🇺🇸 Hindustanis · United States
1561
+19
🇨🇱 Spanish · Chile
1540
+20
🇨🇳 Poles · China
1530
+20
🇬🇪 Spanish · Georgia
1704
-23
🇬🇪 Persians · Georgia
1621
-19
🇬🇪 Koreans · Georgia
1621
-19
🇬🇪 Slavs · Georgia
1550
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,994 10:01 14:08 27:53 ⛏ Fast Castle
60 3,916 10:50 14:25 28:35 ⛏ Fast Castle
45 2,906 11:43 15:40 29:13 ⛏ Fast Castle
42 2,711 10:33 14:04 27:10 ⛏ Fast Castle
40 2,605 10:12 14:10 29:25 ⛏ Fast Castle
40 2,593 11:10 14:52 32:03 ⛏ Fast Castle
37 2,372 10:33 14:08 35:02 ⛏ Fast Castle
35 2,298 10:53 15:08 26:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,080 41,300 45,325 4,900 146,605 170,787
69,865 38,575 30,425 4,300 143,165 152,652
73,250 50,845 15,115 1,630 140,840 162,383
36,915 50,765 25,975 5,700 119,355 138,691
27,525 54,905 17,535 6,065 106,030 115,769
48,935 21,520 22,815 1,305 94,575 102,861
31,285 34,790 9,860 4,330 80,265 90,005
29,785 27,529 5,865 1,735 64,914 66,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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