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Arena

507850040Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1852
+7
🇲🇽 Lithuanians · Mexico
1811
+9
🇲🇽 Byzantines · Mexico
1796
+9
🇺🇸 Sicilians · United States
1541
+20
🇨🇱 Chinese · Chile
1756
-16
🇨🇦 Burmese · Canada
1678
-13
1576
-9
1525
-7
Player eAPM Actions Feudal Castle Imperial Opening
77 3,266 11:19 15:27 28:13 ⛏ Fast Castle
65 2,755 10:22 14:49 28:24 ⛏ Fast Castle
64 2,707 8:26 21:22 32:45 ⚔ Towers FC
59 2,504 10:24 14:00 28:39 ⛏ Fast Castle
47 1,983 10:30 14:33 27:46 ⛏ Fast Castle
44 1,873 11:06 14:58 28:04 ⛏ Fast Castle
38 1,612 10:17 17:51 32:30 ⛏ Fast Castle
31 1,317 10:53 15:21 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,435 17,940 21,985 2,250 78,610 80,899
24,580 20,473 12,925 4,275 62,253 65,714
19,365 21,320 13,890 4,250 58,825 66,589
29,060 13,635 11,540 2,850 57,085 64,718
22,170 21,775 9,775 1,040 54,760 62,072
23,600 12,940 7,700 1,500 45,740 48,632
21,120 8,190 9,355 3,700 42,365 45,097
18,120 13,063 6,130 850 38,163 41,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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