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Nomad

507845309Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 42m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1736
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1617
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1556
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🇨🇳 Malay · China
1543
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🇺🇸 Vietnamese · United States
1533
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Player eAPM Actions Feudal Castle Imperial Opening
67 2,862 13:16 18:38 34:56 ⛏ Fish Boom FC
59 2,542 13:39 20:51 — ⛏ Fish Boom FC
45 1,924 12:23 17:42 — ⛏ Fish Boom FC
38 1,631 12:35 19:36 35:43 ⛏ Fish Boom into Galleys FC
37 1,603 15:33 19:56 39:11 ⚔ Fish Boom FC into Fire Galleys into Scouts
35 1,478 12:01 23:21 — ⚔ Fish Boom into Scouts into Fire Galleys
34 1,458 13:39 17:25 31:51 ⛏ Fish Boom FC
28 1,208 12:38 21:08 35:19 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,775 18,280 11,935 6,495 52,485 57,806
17,620 14,640 3,670 1,800 37,730 39,806
13,850 15,822 3,745 1,895 35,312 36,796
11,895 16,207 5,200 1,085 34,387 37,041
11,970 11,755 5,945 1,600 31,270 33,153
10,690 11,065 6,450 1,700 29,905 33,505
9,325 11,875 3,420 900 25,520 31,246
6,650 8,850 2,690 1,770 19,960 19,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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