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Arena

507839556Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1725
+10
🇦🇷 Bengalis · Argentina
1484
+20
🇨🇴 Tatars · Colombia
1421
+22
🇲🇽 Khmer · Mexico
1396
+23
🇺🇸 Saracens · United States
1697
-24
🇺🇸 Britons · United States
1575
-19
🇨🇳 Franks · China
1520
-17
🇺🇸 Ethiopians · United States
1479
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,710 10:41 14:33 29:44 ⛏ Fast Castle
57 2,604 10:01 13:38 29:13 ⛏ Fast Castle
51 2,320 10:25 20:29 31:25 ⛏ Fast Castle
44 2,015 10:03 13:48 27:07 ⛏ Fast Castle
41 1,865 10:48 14:37 32:13 ⛏ Fast Castle
41 1,870 9:09 25:57 36:23 ⚔ Towers FC
37 1,674 11:01 15:05 26:37 ⛏ Fast Castle
28 1,267 9:46 13:49 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,750 17,593 25,160 3,000 86,503 94,201
36,585 16,212 20,050 2,350 75,197 78,346
30,440 29,263 8,560 1,700 69,963 75,215
32,270 25,180 9,140 2,410 69,000 74,848
21,380 19,725 15,760 2,150 59,015 62,318
25,405 15,370 16,015 1,520 58,310 73,074
14,245 14,190 9,685 1,835 39,955 42,069
12,650 10,711 4,425 2,630 30,416 33,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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