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African Clearing

507001811Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 44m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1626
+13
🇳🇿 Maya · New Zealand
1553
+16
🇨🇳 Aztecs · China
1552
+16
🇹🇼 Magyars · Taiwan
1525
+17
🇺🇸 Sicilians · United States
1722
-21
🇦🇺 Portuguese · Australia
1583
-17
🇨🇳 Wei · China
1473
-12
🇨🇳 Japanese · China
1460
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 3,005 12:11 23:02 43:30 ⚔ Archer Rush
65 2,901 11:43 17:25 41:34 ⚔ Archer Rush
58 2,586 11:37 21:23 43:12 ⚔ Scout Rush
58 2,617 11:31 21:49 40:19 ⚔ Scouts into Skirms
48 2,131 12:33 27:20 — ⚔ M@A into Archers
42 1,888 12:34 24:20 38:31 ⚔ Scout Rush
41 1,846 11:56 17:35 — ⛏ Fast Castle
28 1,261 12:53 17:07 40:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,940 10,381 7,710 3,410 40,441 47,667
17,185 10,598 6,970 1,150 35,903 37,254
12,120 14,760 6,335 950 34,165 37,484
13,480 11,354 7,010 2,250 34,094 35,378
14,860 9,864 7,070 1,600 33,394 35,559
12,125 13,413 6,620 1,020 33,178 33,874
6,205 6,558 3,010 990 16,763 16,414
6,655 6,955 1,750 985 16,345 18,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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