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African Clearing

506995957Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1749
+12
🇧🇩 Japanese · Bangladesh
1729
+13
🇧🇩 Bulgarians · Bangladesh
1676
+15
🇨🇦 Romans · Canada
1635
+17
🇨🇳 Wei · China
1691
-16
🇹🇼 Celts · Taiwan
1652
-14
🇺🇸 Bohemians · United States
1652
-14
🇺🇸 Vikings · United States
1633
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,784 11:16 24:51 43:28 ⚔ M@A into Skirms
51 2,379 11:05 29:49 44:37 ⚔ Archers into Skirms
50 2,294 13:51 17:42 41:49 ⛏ Fish Boom FC
40 1,838 12:30 16:29 — ⛏ Fast Castle
39 1,822 13:02 29:12 42:10 ⚔ Towers into Archers
36 1,660 12:48 29:08 41:32 ⚔ Drush
35 1,606 13:28 17:58 39:29 ⛏ Fish Boom FC
32 1,464 14:42 18:28 39:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,995 13,524 16,590 1,050 57,159 58,260
22,680 14,517 10,170 3,630 50,997 53,864
23,225 13,779 4,605 2,450 44,059 45,232
17,000 11,152 8,860 2,455 39,467 41,631
17,455 10,341 6,035 2,545 36,376 40,907
13,665 10,542 4,475 1,500 30,182 32,432
12,370 9,281 5,250 1,305 28,206 29,548
9,325 7,050 3,040 800 20,215 19,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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