AoeStats
← Random

Arena

506549847Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 41m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1643
+15
🇨🇳 Malay · China
1572
+18
🇲🇽 Chinese · Mexico
1555
+19
🇨🇦 Franks · Canada
1553
+19
🇨🇴 Malians · Colombia
1730
-22
🇨🇴 Jurchens · Colombia
1619
-18
🇨🇴 Mongols · Colombia
1605
-17
🇨🇴 Goths · Colombia
1530
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,470 10:14 13:49 28:14 ⛏ Fast Castle
50 2,039 10:20 15:11 33:27 ⛏ Fast Castle
42 1,739 10:54 14:24 27:33 ⛏ Fast Castle
41 1,693 10:39 14:34 28:52 ⛏ Fast Castle
40 1,628 11:23 15:12 29:02 ⛏ Fast Castle
39 1,602 10:54 14:27 31:37 ⛏ Fast Castle
37 1,543 10:25 14:13 29:09 ⛏ Fast Castle
28 1,141 11:39 15:13 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,530 13,495 21,670 1,700 65,395 71,340
27,755 15,550 10,480 2,330 56,115 58,609
26,575 11,283 9,785 2,350 49,993 51,037
15,585 17,803 11,325 2,950 47,663 56,177
15,825 16,702 10,680 4,250 47,457 51,066
15,650 15,780 11,785 4,200 47,415 55,138
17,000 10,025 7,060 975 35,060 37,590
9,975 7,600 3,305 950 21,830 22,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.