AoeStats
← Random

Nomad

506544721Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1675
+14
🇨🇦 Maya · Canada
1630
+16
🇺🇸 Dravidians · United States
1627
+16
🇻🇳 Lithuanians · Vietnam
1603
+18
🇨🇴 Mongols · Colombia
1750
-20
🇨🇴 Bohemians · Colombia
1635
-16
🇨🇴 Chinese · Colombia
1621
-16
🇨🇴 Jurchens · Colombia
1542
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,745 12:35 27:43 — ⛏ Fish Boom into Galleys FC
59 2,422 12:35 20:48 37:11 ⛏ Fish Boom FC
55 2,256 12:11 24:48 38:27 ⛏ Fish Boom into Fire Galleys FC
40 1,675 13:14 17:16 38:14 ⛏ Fish Boom FC
38 1,583 14:06 18:11 38:52 ⚔ Fish Boom FC into Archers
37 1,513 15:28 19:02 36:57 ⛏ Fish Boom FC
37 1,544 14:20 19:57 37:25 ⛏ Fish Boom FC
32 1,318 14:07 18:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,945 10,561 9,295 950 38,751 41,162
14,160 14,428 6,425 2,350 37,363 40,398
12,080 17,285 5,355 1,065 35,785 40,051
10,975 16,595 7,845 300 35,715 37,273
9,895 11,220 2,480 3,265 26,860 29,572
7,640 10,498 4,580 2,940 25,658 25,433
8,265 9,723 4,995 1,090 24,073 25,646
5,150 7,101 1,300 205 13,756 13,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.