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Nomad

506269394Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 24m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1613
+14
🇲🇽 Mapuche · Mexico
1574
+15
🇭🇰 Byzantines · Hong Kong SAR China
1572
+15
🇭🇰 Chinese · Hong Kong SAR China
1555
+16
🇦🇷 Tatars · Argentina
1641
-18
🇦🇷 Magyars · Argentina
1580
-16
🇦🇷 Wei · Argentina
1579
-16
🇦🇷 Lithuanians · Argentina
1440
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 1,605 13:29 — — ⛏ Fish Boom into Galleys FC
44 1,087 12:48 18:14 — ⛏ Fish Boom FC
41 1,020 14:14 17:47 — ⚔ Fish Boom into Archers FC
39 972 14:27 19:23 — ⛏ Fish Boom FC
38 932 12:54 19:36 — ⛏ Fish Boom FC
31 759 12:07 18:16 — ⛏ Fish Boom FC
29 710 13:56 19:49 — ⛏ Fish Boom into Fire Galleys FC
13 313 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,825 5,663 1,015 300 11,803 12,096
4,700 5,015 1,535 400 11,650 10,971
4,925 5,316 1,150 0 11,391 12,235
4,750 5,032 1,285 300 11,367 11,718
3,675 5,205 720 350 9,950 11,331
4,500 3,688 1,255 5 9,448 10,008
4,225 3,626 910 650 9,411 10,088
650 725 50 100 1,525 1,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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