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Black Forest

506259997Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
69 3,068 10:20 14:43 37:08 ⛏ Fast Castle
52 2,343 13:19 17:24 38:39 ⛏ Fast Castle
48 2,143 12:54 23:01 32:21 ⚔ Archer Rush
45 1,995 11:31 16:07 42:23 ⛏ Fast Castle
42 1,866 10:40 22:44 26:45 ⚔ Archers into Fast Imp
40 1,774 10:48 16:31 35:19 ⛏ Fast Castle
32 1,450 11:59 15:34 33:11 ⛏ Fast Castle
31 1,373 11:03 14:42 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,585 16,692 13,970 1,010 53,257 61,343
21,190 19,147 9,105 2,550 51,992 59,733
14,475 19,195 12,470 1,755 47,895 50,939
17,900 12,875 9,970 2,430 43,175 50,351
14,060 14,548 8,500 3,265 40,373 44,531
15,835 15,000 3,005 3,105 36,945 41,452
14,965 15,080 4,190 1,750 35,985 39,729
12,900 11,110 2,735 2,300 29,045 31,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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