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Nomad

505134544Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1660
+15
🇺🇸 Gurjaras · United States
1648
+15
🇺🇸 Malay · United States
1607
+17
🇺🇸 Portuguese · United States
1600
+17
🇹🇼 Spanish · Taiwan
1829
-23
🇨🇳 Goths · China
1632
-16
🇨🇳 Bengalis · China
1568
-14
🇲🇽 Byzantines · Mexico
1496
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,631 11:24 25:21 42:22 ⛏ Fish Boom FC
44 2,129 14:12 17:43 — ⛏ Fish Boom FC
41 1,976 13:05 17:19 — ⚔ Fish Boom into Scouts FC
40 1,936 13:12 22:24 35:50 ⛏ Fish Boom into Galleys FC into Fire Galleys
35 1,693 14:31 18:16 36:58 ⛏ Fish Boom FC
34 1,614 29:05 33:27 43:42 ⛏ Fish Boom FC
33 1,599 13:37 22:06 39:34 ⛏ Fish Boom into Galleys FC
21 1,006 13:39 44:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,145 19,580 10,520 2,905 63,150 66,085
24,665 14,580 12,855 4,485 56,585 61,294
20,560 14,695 5,480 1,025 41,760 45,151
17,595 13,301 7,140 1,565 39,601 40,837
13,765 15,730 5,785 3,475 38,755 40,078
13,880 9,064 3,845 880 27,669 29,002
8,320 9,966 2,620 1,625 22,531 23,330
5,425 4,234 250 400 10,309 10,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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