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African Clearing

505115746Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1614
+12
🇺🇸 Dravidians · United States
1594
+13
🇺🇸 Malay · United States
1583
+13
🇺🇸 Slavs · United States
1559
+14
🇺🇸 Persians · United States
1532
-13
🇲🇽 Portuguese · Mexico
1524
-13
🇹🇼 Cumans · Taiwan
1523
-13
🇦🇷 Magyars · Argentina
1513
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,676 11:59 23:46 — ⚔ Scout Rush
52 2,218 11:21 23:26 38:33 ⚔ Archer Rush
51 2,200 10:49 25:48 42:23 ⚔ Archer Rush
42 1,812 14:21 18:40 — ⛏ Fast Castle
41 1,736 11:55 28:05 — ⚔ M@A into Archers into Towers
32 1,357 13:16 22:48 — ⚔ Scout Rush
25 1,075 13:09 29:26 — ⚔ Towers FC
8 344 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,910 11,655 10,570 1,160 51,295 58,311
15,190 13,298 8,755 1,150 38,393 39,310
16,110 11,494 7,380 950 35,934 37,569
9,585 10,034 7,515 2,250 29,384 29,948
10,975 9,276 3,025 2,075 25,351 27,065
8,430 9,345 2,575 2,170 22,520 23,076
5,000 6,098 1,730 1,575 14,403 15,165
1,150 578 0 100 1,828 1,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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