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Arena

505106696Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 33m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1807
+9
🇬🇧 Magyars · United Kingdom
1651
+15
🇬🇧 Bengalis · United Kingdom
1564
+18
🇬🇧 Byzantines · United Kingdom
1556
+19
🇧🇪 Khmer · Belgium
1677
-17
🇨🇴 Tatars · Colombia
1645
-16
🇺🇸 Lithuanians · United States
1623
-15
🇺🇸 Berbers · United States
1561
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,051 10:21 14:15 30:40 ⛏ Fast Castle
52 1,745 9:08 12:35 27:04 ⛏ Fast Castle
46 1,548 10:48 15:11 — ⛏ Fast Castle
39 1,306 10:07 14:08 28:24 ⛏ Fast Castle
39 1,334 10:32 14:15 26:02 ⛏ Fast Castle
36 1,227 12:09 15:45 21:01 ◆ FC into Fast Imp
26 877 10:29 14:26 29:00 ⛏ Fast Castle
24 795 10:19 14:21 27:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,430 10,260 8,875 1,600 39,165 40,096
16,190 11,845 8,870 1,085 37,990 40,630
18,540 8,855 5,290 2,900 35,585 42,706
13,250 10,970 5,975 2,905 33,100 35,062
12,545 11,189 7,455 870 32,059 34,032
13,250 8,025 4,025 990 26,290 26,808
11,445 9,471 1,670 2,195 24,781 29,479
5,725 5,628 7,360 865 19,578 19,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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