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African Clearing

505088402Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1618
+11
🇺🇸 Jurchens · United States
1612
+11
🇨🇳 Cumans · China
1603
+11
🇨🇱 Berbers · Chile
1423
+18
1532
-14
🇬🇧 Berbers · United Kingdom
1531
-14
🇦🇷 Berbers · Argentina
1463
-12
🇦🇷 Huns · Argentina
1443
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 3,151 10:44 19:51 46:55 ⚔ Scout Rush
53 2,556 10:58 20:42 39:50 ⚔ Scout Rush
47 2,253 12:04 17:06 — ⛏ Fast Castle
37 1,800 11:58 15:45 43:43 ⛏ Fast Castle
30 1,460 13:11 18:04 37:21 ⛏ Fast Castle
28 1,354 15:36 21:19 41:31 ⛏ Fish Boom FC
25 1,223 11:49 34:23 — ⚔ Towers FC
25 1,219 12:13 29:53 40:09 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
19,200 25,224 16,815 3,325 64,564 65,459
21,040 15,536 10,850 2,725 50,151 53,987
17,150 14,536 9,930 2,835 44,451 46,095
22,450 11,519 7,940 1,600 43,509 47,672
15,855 13,966 6,790 4,025 40,636 45,150
10,950 10,990 7,845 1,600 31,385 33,102
10,320 8,251 2,915 1,690 23,176 24,376
8,650 8,466 4,355 450 21,921 21,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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