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Black Forest

504903867Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 76m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
79 6,014 12:43 20:44 37:41 ⛏ Fish Boom FC
62 4,724 12:09 16:37 35:34 ⛏ Fast Castle
47 3,595 12:08 15:59 32:13 ⛏ Fish Boom FC
40 3,067 10:53 14:43 29:21 ⛏ Fish Boom FC
39 2,986 13:39 24:19 37:01 ⛏ Fish Boom FC
36 2,714 14:58 18:49 34:37 ⛏ Fast Castle
36 2,738 11:13 15:56 30:53 ⛏ Fast Castle
34 2,571 11:10 15:54 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,795 51,920 56,080 4,550 187,345 192,771
62,570 45,675 41,065 5,600 154,910 182,257
83,215 29,644 34,635 1,220 148,714 150,353
65,795 49,462 27,035 3,455 145,747 159,084
40,365 51,745 39,610 5,085 136,805 167,460
48,380 56,777 22,350 7,445 134,952 142,798
41,005 59,824 26,670 1,820 129,319 140,431
46,645 53,194 15,000 8,245 123,084 129,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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