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African Clearing

504876203Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 24m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1713
+13
🇦🇷 Poles · Argentina
1675
+15
🇨🇴 Huns · Colombia
1370
+27
🇦🇷 Vikings · Argentina
1250
+29
🇦🇹 Bohemians · Austria
1647
-21
🇺🇸 Bulgarians · United States
1641
-21
🇺🇸 Britons · United States
1622
-21
🇩🇪 Bengalis · Germany
1607
-21
Player eAPM Actions Feudal Castle Imperial Opening
57 1,375 11:46 — — ⚔ Fish Boom into Archers
56 1,354 12:18 23:08 — ⚔ Scout Rush
55 1,330 11:25 — — ⚔ Archers into Skirms
48 1,160 12:16 21:20 — ⚔ Scouts into Towers into Skirms
46 1,124 14:19 18:42 — ⛏ Fast Castle
32 789 13:29 — — ⚔ Tower Rush
31 764 13:40 18:51 — ⛏ Fast Castle
28 692 14:05 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,740 4,373 1,470 100 10,683 12,024
5,175 4,252 490 500 10,417 10,295
5,330 3,721 675 325 10,051 9,860
6,140 2,599 700 475 9,914 9,745
4,055 2,993 725 1,400 9,173 8,820
3,725 3,266 730 280 8,001 8,001
4,050 1,665 530 830 7,075 6,960
2,450 1,527 50 605 4,632 4,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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