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African Clearing

504838961Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 77m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1709
+13
🇲🇽 Koreans · Mexico
1704
+14
🇺🇸 Bohemians · United States
1604
+18
🇨🇳 Huns · China
1603
+18
🇨🇱 Lithuanians · Chile
1743
-20
🇨🇱 Persians · Chile
1715
-18
1582
-13
🇨🇱 Huns · Chile
1555
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 4,676 13:45 19:53 39:33 ⛏ Fish Boom FC
60 4,654 11:35 23:32 48:11 ⚔ Scout Rush
56 4,330 12:07 16:12 37:38 ⛏ Fast Castle
55 4,250 13:04 27:31 56:29 ⚔ Fish Boom into Archers into Skirms
54 4,187 13:56 17:58 35:18 ⛏ Fast Castle
52 4,002 12:28 17:47 47:41 ⛏ Fast Castle
41 3,176 14:25 18:37 34:29 ⛏ Fast Castle
39 2,997 13:23 24:37 53:22 ⚔ Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,140 103,282 29,220 6,025 169,667 188,264
61,725 24,232 43,190 2,835 131,982 144,266
40,740 51,813 21,935 3,360 117,848 120,888
36,595 45,898 25,685 8,240 116,418 117,643
46,010 34,770 27,955 3,100 111,835 112,593
51,310 28,030 24,695 4,075 108,110 109,689
40,020 43,962 20,815 2,790 107,587 114,651
31,865 32,899 7,830 785 73,379 76,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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