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African Clearing

504675870Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1698
+13
🇦🇺 Saracens · Australia
1687
+14
🇺🇸 Burmese · United States
1589
+18
🇹🇼 Chinese · Taiwan
1567
+18
🇻🇳 Jurchens · Vietnam
1695
-18
🇨🇳 Italians · China
1628
-16
🇹🇼 Turks · Taiwan
1618
-15
🇻🇳 Bulgarians · Vietnam
1579
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,964 12:30 22:42 — ⚔ Towers into Archers
48 1,811 12:27 25:44 — ⚔ Scout Rush
46 1,714 12:10 23:28 — ⚔ Scouts into Skirms
34 1,267 13:09 16:41 — ⛏ Fast Castle
31 1,145 13:08 17:38 — ⛏ Fast Castle
26 960 14:13 18:58 35:45 ⛏ Fast Castle
24 899 15:27 19:33 — ⛏ Fast Castle
21 786 12:19 — — ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
10,525 9,357 3,190 1,180 24,252 26,015
9,190 8,423 2,060 955 20,628 21,377
9,475 6,999 2,570 1,205 20,249 22,027
10,110 6,055 1,580 2,305 20,050 20,068
9,925 7,181 1,325 430 18,861 19,254
4,700 4,009 1,725 880 11,314 11,595
4,950 3,528 655 755 9,888 11,417
3,650 2,058 250 510 6,468 6,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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