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African Clearing

504671508Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 47m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1622
+14
🇨🇳 Wei · China
1609
+15
🇺🇸 Tupi · United States
1589
+15
🇺🇸 Inca · United States
1510
+19
🇹🇼 Italians · Taiwan
1623
-18
🇻🇳 Mongols · Vietnam
1579
-16
🇯🇵 Magyars · Japan
1560
-15
🇭🇰 Byzantines · Hong Kong SAR China
1544
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,182 13:13 17:15 37:37 ⛏ Fast Castle
52 2,464 14:27 18:32 36:27 ⛏ Fish Boom FC
48 2,290 12:10 26:00 — ⚔ Archer Rush
45 2,137 12:28 25:35 44:50 ⚔ Scouts into Skirms
43 2,021 14:07 18:04 36:58 ⛏ Fast Castle
42 1,972 14:21 18:14 32:21 ⛏ Fast Castle
32 1,522 13:00 21:59 37:45 ⚔ Scout Rush
29 1,370 13:24 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,880 12,872 10,960 5,800 61,512 65,255
27,800 15,513 9,620 1,705 54,638 56,756
16,250 27,209 9,435 1,740 54,634 58,755
15,870 18,028 10,800 2,900 47,598 49,459
20,485 13,320 8,950 3,950 46,705 48,566
16,775 9,561 3,205 2,505 32,046 32,488
9,425 7,206 3,945 2,250 22,826 23,308
11,585 7,723 1,455 935 21,698 21,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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