AoeStats
← Random

African Clearing

504615903Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 52m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1672
+12
🇺🇸 Saracens · United States
1594
+16
🇧🇷 Aztecs · Brazil
1587
+16
🇧🇷 Hindustanis · Brazil
1490
+20
🇺🇸 Burmese · United States
1686
-21
🇨🇦 Shu · Canada
1684
-20
🇺🇸 Burgundians · United States
1498
-12
🇨🇱 Japanese · Chile
1473
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 3,578 14:17 18:03 37:22 ⛏ Fish Boom FC
65 3,426 11:50 23:49 41:53 ⚔ Archer Rush
51 2,704 14:23 18:45 48:43 ⛏ Fish Boom FC
50 2,653 11:42 20:20 37:44 ⚔ Scout Rush
47 2,485 11:07 24:44 42:28 ⚔ Scout Rush
45 2,382 13:38 17:37 32:40 ⛏ Fast Castle
40 2,106 13:47 17:56 33:17 ⛏ Fast Castle
37 1,936 12:24 18:43 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,920 17,502 46,570 5,140 124,132 126,140
24,870 18,448 16,300 3,825 63,443 74,352
29,040 25,810 6,245 2,005 63,100 67,279
27,950 18,693 8,725 3,065 58,433 62,717
26,525 15,239 13,150 3,100 58,014 60,168
21,930 16,669 15,270 3,000 56,869 61,197
14,405 18,615 17,935 2,410 53,365 55,848
17,180 18,300 11,945 2,360 49,785 58,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.