AoeStats
← Random

MegaRandom

504608053Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 10m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1644
+13
🇺🇸 Japanese · United States
1592
+15
🇯🇵 Burmese · Japan
1450
+21
🇯🇵 Aztecs · Japan
1405
+24
🇪🇸 Dravidians · Spain
1638
-21
🇩🇪 Chinese · Germany
1597
-19
🇪🇨 Magyars · Ecuador
1539
-17
🇹🇷 Tatars · Türkiye
1507
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 701 — — —
54 539 — — —
52 517 9:59 — —
51 506 — — —
47 471 9:20 — —
42 423 9:31 — —
39 388 — — —
29 291 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 900 50 0 3,350 3,169
2,450 803 50 0 3,303 3,369
2,150 800 50 0 3,000 3,193
1,850 475 50 0 2,375 3,222
1,600 575 0 0 2,175 2,780
1,500 550 0 0 2,050 2,356
1,650 333 0 0 1,983 2,757
1,500 375 50 0 1,925 2,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.