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504582148Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1713
+7
🇵🇪 Slavs · Peru
1620
+10
🇺🇸 Burgundians · United States
1565
+12
🇺🇸 Wu · United States
1564
+12
🇹🇼 Japanese · Taiwan
1593
-15
🇦🇷 Chinese · Argentina
1507
-11
🇹🇼 Lithuanians · Taiwan
1483
-10
🇹🇼 Franks · Taiwan
1316
-5
Player eAPM Actions Feudal Castle Imperial Opening
62 3,368 10:34 14:04 30:08 ⛏ Fast Castle
52 2,799 10:23 14:34 28:37 ⛏ Fast Castle
48 2,613 11:40 15:39 30:56 ⛏ Fast Castle
48 2,589 11:23 15:53 30:47 ⚔ Archers FC
45 2,438 11:46 16:12 29:38 ⛏ Fast Castle
40 2,182 9:30 13:20 29:20 ⛏ Fast Castle
38 2,034 11:19 15:16 28:48 ⛏ Fast Castle
31 1,692 10:29 14:09 27:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,240 35,760 21,980 3,480 111,460 114,299
52,045 20,555 25,295 1,160 99,055 101,382
42,285 42,315 9,150 2,780 96,530 100,651
37,765 24,735 21,835 7,450 91,785 103,412
31,425 35,750 20,055 4,220 91,450 93,937
32,165 25,100 19,440 2,985 79,690 90,114
26,255 24,858 17,950 2,180 71,243 78,270
19,450 29,381 17,100 2,360 68,291 77,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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