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504570203Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 80m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1553
+14
🇺🇸 Vikings · United States
1550
+14
🇸🇻 Persians · El Salvador
1508
+15
🇩🇪 Teutons · Germany
1498
+16
🇭🇰 Spanish · Hong Kong SAR China
1529
-16
🇨🇳 Turks · China
1526
-16
🇭🇰 Lithuanians · Hong Kong SAR China
1499
-15
🇨🇳 Georgians · China
1434
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 5,152 8:28 21:22 34:33 ⚔ Towers FC
48 3,872 10:18 13:54 28:41 ⛏ Fast Castle
46 3,740 11:03 15:29 34:10 ⛏ Fast Castle
45 3,652 11:09 14:53 29:47 ⛏ Fast Castle
43 3,498 13:15 22:54 36:57 ⚔ M@A FC
41 3,324 8:21 27:05 44:44 ⚔ Towers FC
38 3,071 10:04 13:49 29:40 ⛏ Fast Castle
34 2,732 11:45 15:54 31:49 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
172,155 37,485 69,035 7,725 286,400 293,691
100,990 41,250 40,785 3,000 186,025 202,082
88,670 37,163 36,770 6,225 168,828 178,373
67,615 35,817 25,405 4,415 133,252 138,015
47,905 63,360 17,085 3,415 131,765 143,964
45,800 52,052 13,275 2,250 113,377 115,602
50,750 29,453 14,835 4,600 99,638 104,615
14,765 12,698 3,810 3,990 35,263 38,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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