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African Clearing

504413445Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 45m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1674
+11
🇨🇳 Burmese · China
1670
+11
🇭🇰 Huns · Hong Kong SAR China
1653
+12
🇫🇷 Mongols · France
1637
+13
🇻🇳 Mongols · Vietnam
1647
-14
🇦🇷 Persians · Argentina
1558
-12
🇺🇸 Franks · United States
1538
-11
🇻🇳 Koreans · Vietnam
1503
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,683 12:49 16:51 43:19 ⛏ Fast Castle
51 2,332 13:24 16:41 30:31 ⛏ Fast Castle
48 2,207 11:50 25:09 39:57 ⚔ Archer Rush
44 1,989 13:06 27:03 42:59 ⚔ Scout Rush
44 2,000 13:15 17:21 31:16 ⛏ Fish Boom FC
42 1,908 13:22 17:30 35:41 ⛏ Fast Castle
35 1,601 12:51 17:19 39:12 ⛏ Fast Castle
34 1,543 14:19 18:16 44:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,480 16,484 20,920 2,255 75,139 76,841
38,035 16,028 13,580 4,600 72,243 73,467
28,455 15,201 18,965 2,970 65,591 68,739
11,500 18,612 12,365 4,310 46,787 48,077
15,075 15,495 9,560 2,915 43,045 46,609
13,850 18,086 8,190 2,450 42,576 45,152
12,625 14,627 5,215 2,675 35,142 36,842
12,195 8,145 2,095 1,255 23,690 24,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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