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504398582Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Japanese · Bulgaria
1743
+17
🇲🇽 Portuguese · Mexico
1647
+21
🇹🇼 Malians · Taiwan
1565
+25
🇺🇸 Poles · United States
1550
+24
🇨🇷 Bengalis · Costa Rica
1837
-23
🇨🇷 Wu · Costa Rica
1756
-22
🇨🇷 Malay · Costa Rica
1735
-21
🇨🇷 Franks · Costa Rica
1727
-21
Player eAPM Actions Feudal Castle Imperial Opening
50 2,061 13:41 21:11 34:10 ⛏ Fish Boom into Galleys FC
49 2,042 14:27 19:14 34:18 ⛏ Fish Boom FC
48 1,983 13:29 17:23 38:28 ⛏ Fish Boom FC
43 1,782 12:17 22:05 38:19 ⛏ Fish Boom into Galleys into Fire Galleys FC
42 1,734 13:11 17:03 36:33 ⚔ Fish Boom FC into Scouts
42 1,763 14:49 18:04 35:08 ⛏ Fish Boom FC
41 1,701 13:29 17:52 — ⛏ Fish Boom FC
39 1,610 14:47 18:25 32:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,425 15,487 3,055 1,700 43,667 44,806
24,120 14,797 3,395 1,280 43,592 48,938
18,625 15,994 4,700 2,435 41,754 42,777
14,800 19,334 6,360 1,115 41,609 41,779
12,690 14,920 4,210 1,545 33,365 33,445
13,730 9,860 7,315 1,420 32,325 33,320
12,255 13,197 5,055 1,250 31,757 32,075
13,280 10,401 3,110 975 27,766 30,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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