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Four Lakes

502996978Analyzed
4v4 RM · 1mo ago on Aug 29, 2026· 17m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1717
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1698
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1674
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1585
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1682
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1616
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🇺🇸 Malay · United States
1572
-12
🇺🇸 Gurjaras · United States
1542
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 1,222 9:42 — — ⛏ Fish Boom
69 1,197 9:49 — — ⚔ Fish Boom into Scouts
57 996 10:18 — — ⚔ Fish Boom into Scouts
54 935 9:49 15:34 — ⛏ Fish Boom FC
50 881 9:52 — — ⚔ Fish Boom into Scouts
49 849 10:45 — — ⚔ Fish Boom into Archers
38 655 9:42 — —
36 637 13:12 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,220 3,868 250 0 8,338 8,199
3,200 4,006 575 225 8,006 8,871
4,090 3,240 265 0 7,595 8,828
3,480 2,962 275 270 6,987 7,251
2,685 3,209 475 0 6,369 6,687
2,385 2,961 755 95 6,196 6,877
3,240 2,681 0 0 5,921 7,292
2,000 2,590 1,135 0 5,725 5,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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