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Nomad

502976324Analyzed
4v4 RM · 1mo ago on Aug 29, 2026· 9m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1574
+16
🇺🇸 Goths · United States
1539
+17
🇲🇽 Spanish · Mexico
1535
+18
🇺🇸 Spanish · United States
1534
+18
🇦🇷 Ethiopians · Argentina
1605
-19
🇺🇸 Malians · United States
1591
-18
🇬🇧 Persians · United Kingdom
1585
-18
🇦🇷 Maya · Argentina
1503
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 423 — — — ⛏ Fish Boom
46 426 — — — ⛏ Fish Boom
41 382 — — — ⛏ Fish Boom
35 321 — — —
35 325 — — —
34 319 — — — ⛏ Fish Boom
31 285 — — — ⛏ Fish Boom
29 265 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,050 1,354 50 100 2,554 1,901
800 1,603 50 100 2,553 2,050
1,150 1,100 50 0 2,300 2,399
1,350 750 50 100 2,250 2,064
1,050 1,050 50 100 2,250 1,671
1,150 831 0 100 2,081 1,851
1,200 531 50 0 1,781 1,693
750 825 50 0 1,625 1,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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