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Arena

507380190Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1535
+11
🇺🇸 Huns · United States
1479
+13
🇬🇧 Franks · United Kingdom
1437
+15
🇺🇸 Vietnamese · United States
1397
+16
🇨🇦 Georgians · Canada
1468
-17
🇩🇰 Turks · Denmark
1428
-14
🇺🇸 Britons · United States
1390
-13
🇺🇸 Wei · United States
1355
-11
Player eAPM Actions Feudal Castle Imperial Opening
77 3,422 10:51 14:28 27:44 ⛏ Fast Castle
56 2,481 8:58 17:06 29:45 ⛏ Fast Castle
41 1,818 12:18 16:01 28:30 ⛏ Fast Castle
39 1,728 8:59 14:05 28:20 ⛏ Fast Castle
37 1,636 10:59 14:57 28:48 ⛏ Fast Castle
35 1,584 11:46 15:45 30:40 ⛏ Fast Castle
33 1,472 10:37 15:08 28:47 ⛏ Fast Castle
27 1,228 10:33 14:25 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,415 32,655 12,100 3,630 76,800 85,168
34,505 27,705 12,580 1,700 76,490 81,640
31,250 15,415 19,145 2,350 68,160 78,544
24,285 14,940 11,585 3,715 54,525 56,791
16,785 20,265 12,600 3,650 53,300 65,349
15,525 19,980 14,315 3,455 53,275 62,020
17,035 18,666 11,165 1,800 48,666 55,916
14,425 17,890 11,570 3,350 47,235 54,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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