AoeStats
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Nomad

510119398Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 44m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
997
+15
🇹🇼 Khmer · Taiwan
977
+16
🇺🇸 Magyars · United States
1061
-19
🇺🇸 Vietnamese · United States
896
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,986 12:31 25:26 42:38 ⚔ Fish Boom into Scouts
31 1,364 14:46 22:57 41:14 ⚔ Fish Boom into Scouts into Fire Galleys
27 1,195 17:45 25:46 — ⛏ Fish Boom FC
13 582 14:06 26:03 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,465 11,340 8,325 3,650 38,780 39,688
11,085 9,511 6,460 850 27,906 29,670
10,140 5,960 5,270 850 22,220 24,103
9,520 7,695 775 325 18,315 18,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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