Arabia
508299941Analyzed1v1 RM
·
9d ago on Sep 21, 2026·
52m 44s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
esteban.araya.santander's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 648,342 analysed 1v1 players on Arabia.
esteban.araya.santander
D
Feudal Age
14:08
vs 9:49
btm 2%
Castle Age
24:22
vs 21:49
btm 19%
Imperial Age
39:12
vs 38:59
btm 48%
eAPM
12
vs 39
btm 2%
First military
18:30
vs 10:33
btm 7%
▼
Slow Feudal Age at 14:08 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 24:22 — slower than 81% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:30 (Militia) — later than 93% of analysed players on Arabia
▼
Town centers idle 7:27 of the first 24:22 — keep villagers queued
HALOF
C
Feudal Age
14:12
vs 9:49
btm 2%
Castle Age
20:35
vs 21:49
top 30%
Imperial Age
35:17
vs 38:59
top 17%
eAPM
16
vs 39
btm 6%
First military
19:35
vs 10:33
btm 6%
▼
Slow Feudal Age at 14:12 — slower than 98% of analysed players on Arabia
▲
Fast Castle Age at 20:35 — faster than 70% of analysed players on Arabia
▲
Fast Imperial Age at 35:17 — faster than 83% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 19:35 (Spearman) — later than 94% of analysed players on Arabia
▲
Town centers almost never idle — 20s across the first 20:35