Arabia
508132372Analyzed1v1 RM
·
10d ago on Sep 21, 2026·
37m 38s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Metal's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
dj_gore
B
Feudal Age
10:43
vs 9:49
btm 25%
Castle Age
19:40
vs 21:49
top 19%
Imperial Age
36:48
vs 38:59
top 30%
eAPM
16
vs 39
btm 6%
First military
19:10
vs 10:33
btm 6%
▼
Slow Feudal Age at 10:43 — slower than 75% of analysed players on Arabia
▲
Fast Castle Age at 19:40 — faster than 81% of analysed players on Arabia
▲
Fast Imperial Age at 36:48 — faster than 70% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (11:31) — usually safest before it
▼
First military only at 19:10 (Spearman) — later than 94% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 19:40
Metal
B
Feudal Age
11:59
vs 9:49
btm 8%
Castle Age
17:07
vs 21:49
top 6%
Imperial Age
34:30
vs 38:59
top 12%
eAPM
21
vs 39
btm 14%
First military
15:29
vs 10:33
btm 14%
▼
Slow Feudal Age at 11:59 — slower than 92% of analysed players on Arabia
▲
Fast Castle Age at 17:07 — faster than 94% of analysed players on Arabia
▲
Fast Imperial Age at 34:30 — faster than 88% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
First military only at 15:29 (Scout Cavalry) — later than 86% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 17:07