AoeStats
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Arena

510191127Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1622
+3
🇨🇦 Vietnamese · Canada
1517
+5
🇬🇪 Franks · Georgia
1000
+83
🇦🇷 Armenians · Argentina
960
+84
🇦🇷 Franks · Argentina
1266
-16
🇵🇱 Italians · Poland
1204
-14
🇫🇷 Celts · France
1193
-13
🇧🇷 Bohemians · Brazil
1193
-12
Player eAPM Actions Feudal Castle Imperial Opening
91 4,336 10:50 14:32 29:24 ⛏ Fast Castle
37 1,777 10:24 14:40 34:19 ⛏ Fast Castle
34 1,613 10:45 14:17 35:35 ⛏ Fast Castle
34 1,601 10:57 15:32 35:40 ⛏ Fast Castle
28 1,349 8:31 19:58 32:36 ⛏ Fast Castle
19 916 12:07 18:09 32:57 ⛏ Fast Castle
17 823 10:47 16:16 36:35 ⛏ Fast Castle
15 692 12:35 23:25 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,545 24,170 18,120 2,250 74,085 83,809
28,310 14,990 17,260 1,500 62,060 69,052
16,550 23,575 12,535 3,605 56,265 64,325
22,835 14,673 8,375 2,800 48,683 63,384
16,550 16,074 9,185 2,350 44,159 49,855
17,375 19,270 3,830 3,155 43,630 45,200
16,095 10,045 8,020 1,050 35,210 45,909
9,590 11,289 4,720 1,240 26,839 29,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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