AoeStats
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Arena

509965795Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 74m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1271
+14
🇨🇳 Persians · China
1260
+15
🇲🇽 Celts · Mexico
1166
+18
🇵🇱 Poles · Poland
1148
+18
🇲🇽 Turks · Mexico
1240
-17
🇨🇱 Lithuanians · Chile
1219
-16
🇬🇧 Celts · United Kingdom
1218
-16
🇵🇦 Persians · Panama
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 4,992 10:35 14:32 28:31 ⛏ Fast Castle
41 3,035 10:27 14:08 29:05 ⛏ Fast Castle
39 2,923 11:04 14:33 30:05 ⛏ Fast Castle
28 2,122 10:13 15:49 33:18 ⛏ Fast Castle
27 2,027 10:40 14:58 35:26 ⛏ Fast Castle
24 1,790 10:27 14:39 30:19 ⛏ Fast Castle
23 1,741 10:46 17:39 37:33 ⛏ Fast Castle
17 1,237 11:31 17:49 64:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
122,600 22,490 55,800 9,950 210,840 214,041
71,110 36,564 25,430 9,745 142,849 147,862
46,710 34,120 29,260 2,505 112,595 130,799
50,805 23,591 26,180 2,080 102,656 119,372
30,235 18,385 13,970 4,300 66,890 67,542
12,015 29,400 20,185 2,430 64,030 69,497
27,185 27,768 4,955 2,280 62,188 75,078
22,140 16,935 5,135 1,215 45,425 47,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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