AoeStats
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Arena

508534625Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1280
+12
🇨🇳 Japanese · China
1236
+14
🇵🇱 Burgundians · Poland
1159
+17
🇬🇧 Goths · United Kingdom
1126
+19
🇦🇷 Random · Argentina
1265
-18
🇧🇷 Hindustanis · Brazil
1217
-17
🇺🇸 Random · United States
1209
-16
🇨🇦 Cumans · Canada
1083
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,356 11:20 26:24 33:51 ⛏ Fast Castle
40 2,215 10:03 14:30 34:36 ⛏ Fast Castle
35 1,925 9:43 16:48 30:46 ⛏ Fast Castle
34 1,853 11:27 16:01 34:14 ⛏ Fast Castle
27 1,496 9:23 21:05 34:14
26 1,407 10:45 16:01 34:52 ⛏ Fast Castle
25 1,398 9:40 17:24 30:58 ⛏ Fast Castle
22 1,204 10:31 16:57 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,560 18,955 30,025 1,520 93,060 95,950
41,015 21,130 15,920 1,200 79,265 110,156
39,270 17,155 14,515 2,770 73,710 81,131
30,145 25,940 9,515 1,600 67,200 70,216
29,335 20,540 10,785 3,220 63,880 71,201
25,785 18,730 16,550 2,435 63,500 82,552
20,430 11,085 7,675 2,150 41,340 55,437
18,945 16,905 2,815 2,155 40,820 45,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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