AoeStats
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Arena

508442374Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 32m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1168
+12
🇪🇪 Bulgarians · Estonia
1155
+13
🇵🇱 Burgundians · Poland
1146
+13
🇨🇳 Bengalis · China
1046
+19
🇹🇼 Byzantines · Taiwan
1144
-16
🇨🇳 Franks · China
1120
-15
🇨🇳 Spanish · China
1078
-14
🇹🇼 Italians · Taiwan
989
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,113 10:26 15:03 — ⛏ Fast Castle
22 714 9:56 14:26 — ⛏ Fast Castle
20 635 10:23 16:57 — ⛏ Fast Castle
18 577 9:57 14:00 — ⛏ Fast Castle
1 24 — — —
1 35 — — —
0 16 — — —
0 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,795 7,110 4,720 200 22,825 24,265
10,770 7,755 2,540 900 21,965 26,753
9,465 5,580 2,775 1,250 19,070 20,699
7,990 4,985 1,485 200 14,660 15,319
50 0 0 0 50 419
0 0 0 0 0 0
0 0 0 0 0 324
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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