AoeStats
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Black Forest

508429752Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 58m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
1133
+13
🇭🇰 Magyars · Hong Kong SAR China
1123
+13
🇨🇳 Saracens · China
1098
+14
🇹🇼 Romans · Taiwan
1095
+15
🇹🇼 Franks · Taiwan
1128
-16
🇹🇼 Mongols · Taiwan
1099
-15
🇹🇼 Khmer · Taiwan
1092
-15
🇮🇩 Byzantines · Indonesia
943
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 2,954 10:53 14:35 29:19 ⛏ Fast Castle
46 2,725 13:06 16:02 34:19 ⛏ Fast Castle
39 2,266 10:43 14:52 28:27 ⛏ Fast Castle
35 2,082 11:25 18:45 34:41 ⛏ Fast Castle
30 1,789 12:40 17:09 31:31 ⛏ Fast Castle
28 1,672 10:20 18:07 33:01 ⛏ Fast Castle
28 1,647 11:50 15:57 33:12 ⛏ Fast Castle
25 1,484 11:47 20:51 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,645 30,678 20,305 1,180 95,808 110,415
37,600 23,625 24,825 5,675 91,725 101,257
30,095 32,380 23,995 4,200 90,670 104,550
28,720 33,456 20,815 3,000 85,991 98,557
28,115 20,790 25,860 5,700 80,465 103,001
36,240 23,294 15,385 2,550 77,469 105,187
31,975 18,315 16,820 4,085 71,195 89,498
33,595 23,898 10,460 2,755 70,708 85,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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