AoeStats
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Black Forest

508258508Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Muisca · Netherlands
1185
+14
🇸🇰 Bengalis · Slovakia
1128
+16
🇩🇪 Goths · Germany
1060
+19
🇧🇷 Italians · Brazil
1040
+20
🇹🇷 Mongols · Türkiye
1160
-18
🇵🇱 Vietnamese · Poland
1137
-18
🇲🇽 Bulgarians · Mexico
1114
-17
🇨🇱 Georgians · Chile
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,858 12:22 17:41 34:30 ⛏ Fast Castle
32 1,705 10:06 22:05 37:34
28 1,516 11:04 16:50 33:21 ⛏ Fast Castle
28 1,502 12:10 16:07 31:01 ⛏ Fast Castle
27 1,450 11:19 15:26 30:38 ⛏ Fast Castle
27 1,448 12:38 22:29 39:52 ⛏ Fast Castle
21 1,114 12:40 18:22 32:49 ⛏ Fast Castle
18 990 11:20 18:26 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,125 30,245 23,690 3,045 93,105 95,610
29,865 28,055 22,085 4,135 84,140 92,944
35,760 11,660 16,580 1,600 65,600 80,358
15,375 24,899 16,015 4,290 60,579 88,115
25,050 12,010 12,680 3,700 53,440 60,226
25,635 12,708 9,020 3,800 51,163 58,244
17,070 17,361 8,565 1,755 44,751 54,141
14,615 13,367 10,540 5,095 43,617 58,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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