AoeStats
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Nomad

507971673Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 72m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1211
+14
🇪🇸 Dravidians · Spain
1173
+16
🇫🇮 Goths · Finland
1136
+17
🇵🇱 Vietnamese · Poland
1119
+18
🇨🇳 Persians · China
1219
-19
🇨🇳 Mongols · China
1198
-18
🇺🇸 Goths · United States
1132
-15
🇨🇳 Magyars · China
1095
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,709 16:08 20:07 38:04 ⛏ Fish Boom FC into Fire Galleys
34 2,448 13:24 17:06 40:06 ⛏ Fish Boom FC into Fire Galleys
22 1,613 15:08 19:18 36:03 ⛏ Fish Boom FC
20 1,443 15:33 21:11 37:00 ⛏ Fish Boom FC
20 1,410 13:39 18:50 33:42 ⛏ Fish Boom FC
19 1,360 16:46 21:57 31:24 ⛏ Fish Boom FC
18 1,279 16:08 20:30 — ⛏ Fish Boom FC
18 1,334 14:40 21:41 40:42 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
83,815 26,114 38,180 6,715 154,824 163,112
65,175 37,885 22,500 7,600 133,160 139,790
41,550 30,194 34,785 1,415 107,944 122,061
58,505 23,240 19,400 1,115 102,260 104,193
w
24,685 17,701 24,130 2,350 68,866 77,159
16,920 12,004 5,170 2,850 36,944 37,088
9,645 13,180 4,990 4,660 32,475 35,992
8,455 8,281 1,865 1,920 20,521 24,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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