AoeStats
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Nomad

507832365Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 52m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Malay · Ukraine
1169
+15
🇸🇪 Sicilians · Sweden
1110
+17
🇵🇱 Persians · Poland
1086
+18
🇹🇷 Mongols · Türkiye
1039
+20
🇦🇷 Spanish · Argentina
1226
-22
🇦🇷 Wu · Argentina
1124
-17
🇦🇷 Georgians · Argentina
1103
-16
🇦🇷 Persians · Argentina
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,433 13:48 21:19 40:42 ⛏ Fast Castle
46 2,423 14:06 20:53 39:46 ⛏ Fish Boom into Fire Galleys FC
41 2,127 13:29 22:37 36:46 ⛏ Fish Boom into Fire Galleys FC
34 1,776 13:48 16:42 44:49 ⛏ Fish Boom FC
31 1,624 14:30 28:14 41:27 ⛏ Fish Boom FC
29 1,525 14:56 21:44 39:28 ⛏ Fish Boom FC
26 1,363 14:23 28:35 — ⚔ Fish Boom into M@A FC
14 708 15:18 22:56 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
32,610 11,220 17,445 4,300 65,575 71,761
23,895 18,755 15,925 2,985 61,560 66,576
19,990 19,476 8,740 4,890 53,096 56,925
24,550 15,303 3,545 3,575 46,973 49,586
19,155 13,780 7,360 6,450 46,745 58,210
19,910 15,345 5,195 3,425 43,875 46,150
11,215 19,398 2,130 1,000 33,743 34,572
8,360 7,949 2,210 2,170 20,689 25,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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